Choose a learner and make their next adventure just right.
Math games follow this band, not the shape and color levels. Learner 1 starts in preschool, Learner 2 in kindergarten, and Learner 3 in 4th grade.
These levels apply in every play style.
Level 1: 3 choices, circle / square / triangle, four colors, and 3 shapes to remember. Word games show the word on screen.
Level 2: 4 choices, more shapes and colors, and 4 shapes to remember. Word and letter games hide the word on screen; the voice still says it. Letter games add 1 extra letter.
Level 3: up to 6 choices, the full shape and color sets, and 5 shapes to remember. Letter games add 2 extra letters. A word game cannot show more choices than there are words in the list.
Preschool math: count 1–5, then 8, then 10. Find numbers and say which is more. Hunt still uses real objects, up to 10.
Kindergarten math: count 1–10, then 20. Before, after, and which is more, then hops that add or take away within 10.
4th grade math is all multiplication and multiples. Count & clap: arrays (level 1), times tables to 12 and missing factors (level 2), then 2-digit × 1-digit, multiples of ten, and 2-digit × 2-digit (level 3). Number path: skip-counting and multiples of 2, 5, and 10 (level 1), multiples of 3–12 (level 2), then factors, common multiples, and primes (level 3). In Move they skip-count with a jump, clap, or step for each multiple; in Hunt they build groups with real objects or check on a calendar. Hints give a strategy, not the answer.
Skills & progress
Set each skill independently. “Flourishing” means at least 80% correct on first tries across 10 or more questions at that level. This is a practice indicator, not a formal assessment. The line under each skill matches the level selected above it.
Separate words with commas. Use your teacher’s list. Add at least 3 different words. Letters only, with at most one apostrophe, up to 12 letters. Build a word uses words longer than one letter when it can.
This device
This sound setting is shared by all three learners on this browser.
This voice is shared by all three learners on this browser. It downloads once and then stays on this device. If it cannot load, the browser’s own voice is used.
Moving & real-world play
Move and Hunt turn each game into a movement or find-it activity, and a grown-up confirms the answer. Print floor cards for Move.
Reach play finds the child’s hands with an on-device pose model so they can reach up to answer. Video is processed in this browser only; it is never recorded, saved or uploaded. The pose model downloads from Google the first time, and the browser will ask for camera permission. This choice is shared by all three learners.
Settings and progress stay in this browser. They do not sync between devices. Parent corner is a grown-up check, not a security lock.